Post by Odin Balfore on May 5, 2020 15:23:21 GMT -5
Gimmick: Supernatural
*Summary*
Supernatural is similar to Monster and Gothic Loner but it is different and they often work together to make up a character.
Examples of gimmick the gimmicks
Gothic Loner: Crow McMorris
Monster: Corey Bull
Supernatural: Bonnie Blue
A combination would be: Wade Moor ( Primary Supernatural. Secondary Monster )
Supernatural is your vampire, werewolf, shaman, alien types. The strength of the character is the supernatural power. They can be heel or face, fill all tiers in the eco system, can be used by all experience levels but require at least Moderate to high on both skill fronts. Supernatural is a cross between the monster and Gothic when it comes to survival.
* survival*
Loss: handles well
Booking: does not handle well
Burnout: Does not handle well
Longevity: handles well.
Like Gothic Loner it can survive losses but like Monster, it cannot handle bad booking. It gets hurt because it will need strong writing to maintain. Like the GL, the finer details matter and like the Monster, the overall appearance matters. Its high risk and high reward.
Tier placement: All
You’ll find the supernatural all throughout the card. The higher skilled players make this look easy but its not. Its easy to play but the trappings are hard.
Fed Utility: The supernatural has a wider range than the monster and a more visible role than the GL. a dominant force vs the low card and lower skilled the supernatural causes headaches for their tier because its hard to defend against. They upset the fed by showing the more grounded players that theres more to life than money, power and accomplishments.
Pros: fun, gimmick has range, CD and Shoot are easy. Handles loss well and can last a long time
Cons: prone to burnout and falls to bad booking. Consistency is needed. Can fail if handled by lower skilled players vs higher skilled ones. Need higher skill thresholds
*Breakdown*
Ease of use: 2 of 5
This gimmick is tough because its highly visible and highly vulnerable. The monster and the GL can slip in and out of the public eye but the supernatural has a harder time. Combined with its high risk/reward nature and low tolerance for loss- its difficult to play
Creativity level: Moderate - high
Week in and out, the handler needs to be at peak creativity. This could easily be high for both skills but well built creativity can find short term success
Experience level: ALL
All levels will find success with this gimmick as long as they have the required skill threshold
Writing skill: Moderate
This wont be easy but it will be fun. The higher the skill level, the easier this will be and the rewards outweigh the risks. You’ll need this for sustained success
Overall recommendation: 2 of 5
Unless this is calling to you, I would stay away. There are too many variables but they can be mitigated if you are strong enough. Skill level cannot be stressed enough. Low skill levels will lose and get eaten up.
The margin of error between memorable character and a flop is wide. There is a lot of empty space and a lot of room to fail. All skill levels need to be aware and willing to take on the challenge. If you can and do succeed, you’ll be set for a long time.
*Summary*
Supernatural is similar to Monster and Gothic Loner but it is different and they often work together to make up a character.
Examples of gimmick the gimmicks
Gothic Loner: Crow McMorris
Monster: Corey Bull
Supernatural: Bonnie Blue
A combination would be: Wade Moor ( Primary Supernatural. Secondary Monster )
Supernatural is your vampire, werewolf, shaman, alien types. The strength of the character is the supernatural power. They can be heel or face, fill all tiers in the eco system, can be used by all experience levels but require at least Moderate to high on both skill fronts. Supernatural is a cross between the monster and Gothic when it comes to survival.
* survival*
Loss: handles well
Booking: does not handle well
Burnout: Does not handle well
Longevity: handles well.
Like Gothic Loner it can survive losses but like Monster, it cannot handle bad booking. It gets hurt because it will need strong writing to maintain. Like the GL, the finer details matter and like the Monster, the overall appearance matters. Its high risk and high reward.
Tier placement: All
You’ll find the supernatural all throughout the card. The higher skilled players make this look easy but its not. Its easy to play but the trappings are hard.
Fed Utility: The supernatural has a wider range than the monster and a more visible role than the GL. a dominant force vs the low card and lower skilled the supernatural causes headaches for their tier because its hard to defend against. They upset the fed by showing the more grounded players that theres more to life than money, power and accomplishments.
Pros: fun, gimmick has range, CD and Shoot are easy. Handles loss well and can last a long time
Cons: prone to burnout and falls to bad booking. Consistency is needed. Can fail if handled by lower skilled players vs higher skilled ones. Need higher skill thresholds
*Breakdown*
Ease of use: 2 of 5
This gimmick is tough because its highly visible and highly vulnerable. The monster and the GL can slip in and out of the public eye but the supernatural has a harder time. Combined with its high risk/reward nature and low tolerance for loss- its difficult to play
Creativity level: Moderate - high
Week in and out, the handler needs to be at peak creativity. This could easily be high for both skills but well built creativity can find short term success
Experience level: ALL
All levels will find success with this gimmick as long as they have the required skill threshold
Writing skill: Moderate
This wont be easy but it will be fun. The higher the skill level, the easier this will be and the rewards outweigh the risks. You’ll need this for sustained success
Overall recommendation: 2 of 5
Unless this is calling to you, I would stay away. There are too many variables but they can be mitigated if you are strong enough. Skill level cannot be stressed enough. Low skill levels will lose and get eaten up.
The margin of error between memorable character and a flop is wide. There is a lot of empty space and a lot of room to fail. All skill levels need to be aware and willing to take on the challenge. If you can and do succeed, you’ll be set for a long time.