Post by Odin Balfore on Feb 4, 2021 15:16:44 GMT -5
Gimmick: Opportunist
*Summary*
You are the sneaky heel, constantly and turned up to 11. You will stop at nothing to reach your goal and are the most focused out of any of the other gimmicks.
~ Survival ~
Loss: 3
Booking: 3
Burnout: 3
Longevity: 3
Your durability will be determined more by personal drive. If you have the drive to keep going then none of this will be a factor; otherwise you’ll land in the middle of the road.
Survival Rating: 3 of 5
Tier placement: ALL
You gotta start and end somewhere. However, that somewhere could be anywhere. You will find this gimmick in all parts of the fed.
Fed Utility: You are the foil to the faces but no alliances to the heels. You’re not a tweener, you’re an opportunist. Cash in, run in, DQs, you get your hands dirty in everything but damn, does it feel clean.
Pros: durability , storyline resistance.
Cons: The con is handler related. Can you withstand booking, loss, personal life or being out matched? If yes, there are no cons.
*Breakdown*
Ease of use: 3 of 5
If you’re a capable writer, you’re golden. If you’re not, you’ll be struggling.
Creativity level: Med-high
You dont have to be the most creative writer but its going to help, especially against more skilled writers.
Experience level: Pro-vet
The opportunist is for somebody that's been in the game and knows how to handle different characters and styles.
Writing skill: Med-High
Writing skill is the most important. If you wanna win, then you gotta be able to write well, consistently, and over time. Settle in, because you could be here a spell
Overall recommendation: 3 of 5
If this is in your experience range, then you should have no problem. This is easily a 6+ year type of gimmick. You gotta know how people are going to write characters and be able to identify styles and weaknesses. If you as a handler, cant then your character the OPPORTUNIST, cant.
*Summary*
You are the sneaky heel, constantly and turned up to 11. You will stop at nothing to reach your goal and are the most focused out of any of the other gimmicks.
~ Survival ~
Loss: 3
Booking: 3
Burnout: 3
Longevity: 3
Your durability will be determined more by personal drive. If you have the drive to keep going then none of this will be a factor; otherwise you’ll land in the middle of the road.
Survival Rating: 3 of 5
Tier placement: ALL
You gotta start and end somewhere. However, that somewhere could be anywhere. You will find this gimmick in all parts of the fed.
Fed Utility: You are the foil to the faces but no alliances to the heels. You’re not a tweener, you’re an opportunist. Cash in, run in, DQs, you get your hands dirty in everything but damn, does it feel clean.
Pros: durability , storyline resistance.
Cons: The con is handler related. Can you withstand booking, loss, personal life or being out matched? If yes, there are no cons.
*Breakdown*
Ease of use: 3 of 5
If you’re a capable writer, you’re golden. If you’re not, you’ll be struggling.
Creativity level: Med-high
You dont have to be the most creative writer but its going to help, especially against more skilled writers.
Experience level: Pro-vet
The opportunist is for somebody that's been in the game and knows how to handle different characters and styles.
Writing skill: Med-High
Writing skill is the most important. If you wanna win, then you gotta be able to write well, consistently, and over time. Settle in, because you could be here a spell
Overall recommendation: 3 of 5
If this is in your experience range, then you should have no problem. This is easily a 6+ year type of gimmick. You gotta know how people are going to write characters and be able to identify styles and weaknesses. If you as a handler, cant then your character the OPPORTUNIST, cant.