Post by Odin Balfore on May 5, 2020 18:57:25 GMT -5
Gimmick: Enforcer
*Summary*
Enforcer is a big man gimmick. It is easy to use and has a low skill threshold. Its a common starting gimmick for larger characters and does well in all tiers. The Enforcer is the muscle for smaller characters, groups or for an authority figure. Once breaking out on their own, the enforcer uses brute force and aggression to get what they want.
~ Survival ~
Loss: Med
Booking: Med
Burnout: Low
Longevity: Low
The Enforcer takes what it gets and rolls on. It can handle a few losses and some bad booking but needs to win more often if it wants to succeed. Burnout is low due to low skill thresholds and longevity is low because the Enforcer normally evolves in gimmick quicker than normal.
Survival Rating: 3 of 5
Tier placement: ALL
The Enforcer exists in all tiers and can do well in them. The Enforcer provides challenge for heels and face and fights to prove them self against more skilled handlers. Dominant in low tier, great in mid tier and solid in high tier makes the Enforcer a well rounded foe in the ecosystem
Fed Utility: The Enforcer is there to wreck shop and leave. No time for showmanship. No time for taunting. Punish and leave. Squash the lower card/skill. Challenge the higher card and make a name for themselves
Pros: Medium survival, ease of use and low thresholds
Cons: will struggle with if a lower skilled handler. Can fall to smaller, more skilled characters. Takes time to get success in highcard.
*Breakdown*
Ease of use: 5 of 5
Its easy to be a menacing force and with low skill thresholds, the Enforcer is fun to play and fun to beat people with.
Creativity level: Low
Be imposing, say imposing things, get results. Low creativity level means stronger creativity helps.
Experience level: ALL
All experience levels can find success
Writing skill: Low
You don’t need high writing skills to find success. The Enforcer is basic and straightforward.
Overall recommendation: 5 of 5
Big Men often start here and sometimes stay here. Others move onto Monster but its an easy gimmick to have and hold and find midcard success. As the handler gains skill, the Enforcer goes up the card. You climb the mountain and then you become the mountain.
*Summary*
Enforcer is a big man gimmick. It is easy to use and has a low skill threshold. Its a common starting gimmick for larger characters and does well in all tiers. The Enforcer is the muscle for smaller characters, groups or for an authority figure. Once breaking out on their own, the enforcer uses brute force and aggression to get what they want.
~ Survival ~
Loss: Med
Booking: Med
Burnout: Low
Longevity: Low
The Enforcer takes what it gets and rolls on. It can handle a few losses and some bad booking but needs to win more often if it wants to succeed. Burnout is low due to low skill thresholds and longevity is low because the Enforcer normally evolves in gimmick quicker than normal.
Survival Rating: 3 of 5
Tier placement: ALL
The Enforcer exists in all tiers and can do well in them. The Enforcer provides challenge for heels and face and fights to prove them self against more skilled handlers. Dominant in low tier, great in mid tier and solid in high tier makes the Enforcer a well rounded foe in the ecosystem
Fed Utility: The Enforcer is there to wreck shop and leave. No time for showmanship. No time for taunting. Punish and leave. Squash the lower card/skill. Challenge the higher card and make a name for themselves
Pros: Medium survival, ease of use and low thresholds
Cons: will struggle with if a lower skilled handler. Can fall to smaller, more skilled characters. Takes time to get success in highcard.
*Breakdown*
Ease of use: 5 of 5
Its easy to be a menacing force and with low skill thresholds, the Enforcer is fun to play and fun to beat people with.
Creativity level: Low
Be imposing, say imposing things, get results. Low creativity level means stronger creativity helps.
Experience level: ALL
All experience levels can find success
Writing skill: Low
You don’t need high writing skills to find success. The Enforcer is basic and straightforward.
Overall recommendation: 5 of 5
Big Men often start here and sometimes stay here. Others move onto Monster but its an easy gimmick to have and hold and find midcard success. As the handler gains skill, the Enforcer goes up the card. You climb the mountain and then you become the mountain.