Post by Odin Balfore on May 5, 2020 17:45:27 GMT -5
Gimmick: Anarchist
*Summary*
The anarchist is another great entry level gimmick that has a low threshold but gets better with skill. It really grows with you and you with it. This defiant gimmick dominants low and midcard and generally enjoys it. This gimmick is best for those that want to have fun and don’t mind gimmick or midcard belts.
~ Survival ~
Loss: strong
Booking: Strong
Burnout: Strong
Longevity: Strong
Anarchist does well in all categories because the anarchist doesn't care. It works winning or losing. It can withstand burnout by tanking losses and then bounce back like it never happened. This allows for great longevity; the only thing that kills it is the handler.
Survival Rating: 5 of 5
Tier placement: Low to midcard
By nature this is a low to mid tier gimmick. That's what it wants and that's what it does. The only thing keeping it out of high tier is that to win a world title is to conform and that's the one thing this gimmick won’t do, even though the world title is the ultimate middle finger.
Fed Utility: The anarchist works best to disrupt. So it serves best as a gatekeeper to the above tiers and belts. The anarchist needles and slithers its way into opportunity. Opportunity means taking down the establishment. Championships mean liberation. Liberation equals success.
Pros: indestructible. Low threshold for skills. Easy to maintain.
Cons: Lower tier. Little upside of main event status without sustained use. Can be fed to higher skill / tier.
*Breakdown*
Ease of use: 5 of 5
This gimmick is for those that want to write for the fun of it. Nothing hurts this character other than giving up on it.
Creativity level: Low
The gimmick plays itself. Excels greatly with higher skill levels
Experience level: ALL
All experience levels can find success
Writing skill: Low
See creativity. The character only improves with higher writing skills.
Overall recommendation: 4 of 5
This would be a 5 of 5 but world titles arnt really a thing with this character. Aside from that, if the handler is OK with mid tier success, then its perfect. Heel / face - none of that matters. Safe for green horns. Fun for pros and vets. The anarchist is a cant miss, dark horse gimmick
*Summary*
The anarchist is another great entry level gimmick that has a low threshold but gets better with skill. It really grows with you and you with it. This defiant gimmick dominants low and midcard and generally enjoys it. This gimmick is best for those that want to have fun and don’t mind gimmick or midcard belts.
~ Survival ~
Loss: strong
Booking: Strong
Burnout: Strong
Longevity: Strong
Anarchist does well in all categories because the anarchist doesn't care. It works winning or losing. It can withstand burnout by tanking losses and then bounce back like it never happened. This allows for great longevity; the only thing that kills it is the handler.
Survival Rating: 5 of 5
Tier placement: Low to midcard
By nature this is a low to mid tier gimmick. That's what it wants and that's what it does. The only thing keeping it out of high tier is that to win a world title is to conform and that's the one thing this gimmick won’t do, even though the world title is the ultimate middle finger.
Fed Utility: The anarchist works best to disrupt. So it serves best as a gatekeeper to the above tiers and belts. The anarchist needles and slithers its way into opportunity. Opportunity means taking down the establishment. Championships mean liberation. Liberation equals success.
Pros: indestructible. Low threshold for skills. Easy to maintain.
Cons: Lower tier. Little upside of main event status without sustained use. Can be fed to higher skill / tier.
*Breakdown*
Ease of use: 5 of 5
This gimmick is for those that want to write for the fun of it. Nothing hurts this character other than giving up on it.
Creativity level: Low
The gimmick plays itself. Excels greatly with higher skill levels
Experience level: ALL
All experience levels can find success
Writing skill: Low
See creativity. The character only improves with higher writing skills.
Overall recommendation: 4 of 5
This would be a 5 of 5 but world titles arnt really a thing with this character. Aside from that, if the handler is OK with mid tier success, then its perfect. Heel / face - none of that matters. Safe for green horns. Fun for pros and vets. The anarchist is a cant miss, dark horse gimmick