Gimmick archetype breakdown: The optimistic rookie
May 4, 2020 4:08:01 GMT -5
via mobile
βThe RevolutiDaddyβ Wesley, CJ Phoenix, and 3 more like this
Post by Odin Balfore on May 4, 2020 4:08:01 GMT -5
Gimmick: upbeat rookie
*summary*
You would think maybe this is a good place to start for a new handler. Nope. The upbeat rookie has a steep curve of a box within a box. Self imposed handcuffs, if you will.
New guy, young and ignorant. A new writer doesnt know what he doesnt know about efeds yet.
A pro does but can fall victim to jumping the gun. Keep the gimmick up for a short few months then either break the gimmick out of its shell too early or scrap it.
The gimmick is low to midcard by design. It has to. You cant be brand new and be world champ a few months in.
In theory you want to capture the innocence, charm and energy of a young rookie who's eager to wrestle, prove themselves and be the best. It's a week in and out grind and it grinds you down
The gimmick is willing but handlers are not.
This could evolve into grizzled vet gimmick but that's a 7 to 10 yr process with the same character.
Mostly the grizzled vet is just created or adopted because a handlers overall experience and not the gimmick.
The rookie has almost a reversed problem. It takes a disciplined experienced handler to properly portray the rookie all while restraining themselves.
It may be the least fun. Most frustrating and least rewarding.
Why?
It's the slowest burn gimmick with zero in immediate upside
Its creativity draining. It takes a lot of creativity to create and mantain all while curbing that creativity to fit the gimmick
Writing style has to be moderate to strong to portray a sympathetic and optimistic character in both triumph and defeat
It's a trial of patience where the handler effectively and knowingly undoes all their years of knowledge and experience for the sake of the gimmick.
Add to that, lower card status and the cons outweigh the pros
To stay upbeat, ignorant and grow every week while dealing with the monster and narc gimmicks is ultimately frustrating and causes burnout.
This gimmick should be fun and should have its place but prices itself out because risk to reward is so unbalanced. Most end up playing a young narc for ease of use.
Its unfortunate the optimistic rookie doesnt get much love mostly because it benefits from angles and a collective collab rather than competition.
This isn't to be confused with upbeat hero characters. Those are different and more rewarding
The optimistic rookie isn't easy nor is it for the less traveled.
* Survival *
Loss: Low
Booking: Low
Burnout: Med
Longevity: High
survival rating 3 of 5
Pros: Resistance to loss and booking.
Cons: slow time. weak to burnout and longevity. high skill highkeep
tier placement: low to mid
Fed Utility: someone needs to win and someone needs to lose and more often than not, you're both. your gimmick is the climb. to claw and scratch to fall down a lot but one day, you'll overcome.
* breakdown *
Ease of use: 2 of 5
The optimistic rookie is hard. Needs high creativity and patience. Can survive losses with ease and bad booking but cant get out of its own way
Creativity level: high
You need high creativity to be able to work in the confines of the gimmick
Writing style: moderate-high
This goes either way. You can either write as a rookie which is disingenuous or you can write strong for a rookie character. You'll need this for natural development of shoot, and cd.
Degree of sucess: low
Slow burn time, nature of gimmick and lack of regular rewards. Most handlers fizzle out before the gimmick does. Months of investment to hit the low end of the mid card.
Overall recommendation: 2 of 5
If a pro or vet want to try this, fine. But all of the combined factors make it extremely challenging to play when you could be doing more fruitful things.
Not for rookies. Not for low creativity. Not for the impatient.
Rookie is a self imposed crawl while nearly everyone else well established in the race.
This is a gimmick for personal challenge with strict rules and not many ways out, except for giving the rookie a different gimmick in a years time. But then hes not an optimist rookie
And thus, you failed.
You quit, you fail.
The only real way out is a years toil working towards a pre planned progession.
But that's up to you.
Pros and vet beware
New handlers, stay away
*summary*
You would think maybe this is a good place to start for a new handler. Nope. The upbeat rookie has a steep curve of a box within a box. Self imposed handcuffs, if you will.
New guy, young and ignorant. A new writer doesnt know what he doesnt know about efeds yet.
A pro does but can fall victim to jumping the gun. Keep the gimmick up for a short few months then either break the gimmick out of its shell too early or scrap it.
The gimmick is low to midcard by design. It has to. You cant be brand new and be world champ a few months in.
In theory you want to capture the innocence, charm and energy of a young rookie who's eager to wrestle, prove themselves and be the best. It's a week in and out grind and it grinds you down
The gimmick is willing but handlers are not.
This could evolve into grizzled vet gimmick but that's a 7 to 10 yr process with the same character.
Mostly the grizzled vet is just created or adopted because a handlers overall experience and not the gimmick.
The rookie has almost a reversed problem. It takes a disciplined experienced handler to properly portray the rookie all while restraining themselves.
It may be the least fun. Most frustrating and least rewarding.
Why?
It's the slowest burn gimmick with zero in immediate upside
Its creativity draining. It takes a lot of creativity to create and mantain all while curbing that creativity to fit the gimmick
Writing style has to be moderate to strong to portray a sympathetic and optimistic character in both triumph and defeat
It's a trial of patience where the handler effectively and knowingly undoes all their years of knowledge and experience for the sake of the gimmick.
Add to that, lower card status and the cons outweigh the pros
To stay upbeat, ignorant and grow every week while dealing with the monster and narc gimmicks is ultimately frustrating and causes burnout.
This gimmick should be fun and should have its place but prices itself out because risk to reward is so unbalanced. Most end up playing a young narc for ease of use.
Its unfortunate the optimistic rookie doesnt get much love mostly because it benefits from angles and a collective collab rather than competition.
This isn't to be confused with upbeat hero characters. Those are different and more rewarding
The optimistic rookie isn't easy nor is it for the less traveled.
* Survival *
Loss: Low
Booking: Low
Burnout: Med
Longevity: High
survival rating 3 of 5
Pros: Resistance to loss and booking.
Cons: slow time. weak to burnout and longevity. high skill highkeep
tier placement: low to mid
Fed Utility: someone needs to win and someone needs to lose and more often than not, you're both. your gimmick is the climb. to claw and scratch to fall down a lot but one day, you'll overcome.
* breakdown *
Ease of use: 2 of 5
The optimistic rookie is hard. Needs high creativity and patience. Can survive losses with ease and bad booking but cant get out of its own way
Creativity level: high
You need high creativity to be able to work in the confines of the gimmick
Writing style: moderate-high
This goes either way. You can either write as a rookie which is disingenuous or you can write strong for a rookie character. You'll need this for natural development of shoot, and cd.
Degree of sucess: low
Slow burn time, nature of gimmick and lack of regular rewards. Most handlers fizzle out before the gimmick does. Months of investment to hit the low end of the mid card.
Overall recommendation: 2 of 5
If a pro or vet want to try this, fine. But all of the combined factors make it extremely challenging to play when you could be doing more fruitful things.
Not for rookies. Not for low creativity. Not for the impatient.
Rookie is a self imposed crawl while nearly everyone else well established in the race.
This is a gimmick for personal challenge with strict rules and not many ways out, except for giving the rookie a different gimmick in a years time. But then hes not an optimist rookie
And thus, you failed.
You quit, you fail.
The only real way out is a years toil working towards a pre planned progession.
But that's up to you.
Pros and vet beware
New handlers, stay away