'The Guillotine' Graham Baker
Nov 30, 2019 22:47:48 GMT -5
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Post by Graham Baker on Nov 30, 2019 22:47:48 GMT -5
Character Name:
Graham Baker
Nickname(s):
'The Guillotine', 'The Aviator', 'Big Business', 'The Man Made God', Gaijin Kaiju
Hometown:
Philadelphia, Pennsylvania.
Height:
6'0"
Weight:
255 lb. (HOMIE BEEFED UP.)
Alignment: Tweener, with crowd support, but his cocky attitude can turn some fans off and rub some competitors the wrong way.
In-Ring Style:
'The Guillotine' Wrestles a mix of 'strong style' stiff striking with some powerhouse moves mixed in since he's bulked up. Taking influence from his time in Japan and his general strength-based offense, Baker is a formidible foe for those any size.
Bio:
Strong Style White Boy. Shit-talking douchebag. Graham Baker views himself as a measuring stick for the industry, a benchmark for others to stack up to, and, in reality, something that even he knows he isn't. He respects those that can bring the fight to him, unless they're Max Daemon, because fuck that guy.
Strong Style White Boy. Shit-talking douchebag. Graham Baker views himself as a measuring stick for the industry, a benchmark for others to stack up to, and, in reality, something that even he knows he isn't. He respects those that can bring the fight to him, unless they're Max Daemon, because fuck that guy.
Attire:
Since returning from Japan to confront Lissie Hope, Graham Baker has returned to a more standard set of ring gear; a pair of trunks that are purple with black detailing, kneepads, and boots of similar design. He still wraps his fists, and in deathmatches or hardcore bouts, Baker will return to his black jeans and tanktop.
Theme song:
'Forever' by Run The Jewels
Pic Base: Jake Something
Entrance: 'Forever' plays out through the arena speakers as Graham Baker makes his way in from the crowd. If the crowd is opposed to him-because, y'know, sometimes people don't know what's good for them-Baker will spit vitriol in their direction. If they support him, Baker leaps over the barricade with a few hands slapped and then approaches the ring, leaping up onto the apron and sliding into the ring. Usually with a grin on his face or some malevolent shit, Baker will taunt his opponent and get up in their face, before slipping a mouthguard in and approaching his opponent.
Favorite moves (at least 15 moves):
1. Suplexes - Graham Baker's suplexes are the most dangerous part of his arsenal, but they're not as refined as they used to be. Baker's been inclined to give up form for function, so he'll usually hit a German or a Snapped Suplex or a Dragon Suplex to spike an opponent on their head and set them up for something else. Real head-droppy brutal shit, y'know?
2. Kicks - Baker utilizes his legs and speed to do major damage to an opponent, especially when combined with his lariats and other arm-based offense. Roundhouse, hook, switchblade, back-heel, superkicks, and dropkicks fill out his arsenal, with other variations coming to use as they're applicable. Baker often combines kicks to set opponents up for his devastating Half Life Bomber lariat.
3. Knee Strikes - Much like his legs, Baker's knees also provide some crippling offense. Whether drilling an opponent with a bicycle or single leg knee strike, or driving his knee into an opponent's skull repeatedly, Baker likes to keep variety with how he manhandles the people he finds himself in the ring with. His knee strikes are the crux of his snap-offense, and often his go-to counters when nothing else seems to be working.
4. Arm-based offense - Elbows, forearms, lariats, punches, chops, slaps, the whole nine and then some. Baker's got some tree-trunk ass arms and he's not afraid to use them to welt the shit out of any opponent unfortunate enough to come across him in the Squared Circle. Most often, he'll use combinations of chops, slaps, and strikes to soften an opponent up for one of his killing blows.
5. Short-range stiff strikes - If an opponent finds themselves too close for comfort, or Baker finds himself in an uncomfortable situation, he'll often respond with barrages of stiff strikes such as headbutts, forearms, punches, slaps, and kicks. These barrages are usually combinations of his other offense, but to greater effect. Often, he'll end a sequence with a headbutt or a particularly gunshot-like chop to take an opponent down for good.
6. Powerbomb Variants - Much like with the suplexes, Baker will hit a good variety of powerbombs, but it's not much for the looking. Unless going for a specific move to piss someone off or to set up for a specific maneuver, Baker will scoop an opponent up and just drop them with a nasty powerbomb.
7. Slams and Power Moves - Baker is a fan of powerslams and using his weight against his opponent. Usually done when an opponent is caught out, Baker will slam them into the fucking canvas with zero hesitancy.
8. Piledriver Variants - Although no longer a part of his finishing moveset, Baker's no stranger to the piledriver and will break it out frequently to spike opponents to soften them up for bigger killing blows.
9. From On High - While no longer a frequenter of the top rope, Baker knows how to counter those who do go high, and will often use that to his advantage to deliver devastating Avalanche variations of his common maneuvers.
10. When All Else Fails - Baker's not opposed to desperation tactics, so if an opponent is proving especially difficult to put down, or Baker feels that victory is slipping away, he'll utilize a low blow and a roll-up to put an opponent away for good.
2. Kicks - Baker utilizes his legs and speed to do major damage to an opponent, especially when combined with his lariats and other arm-based offense. Roundhouse, hook, switchblade, back-heel, superkicks, and dropkicks fill out his arsenal, with other variations coming to use as they're applicable. Baker often combines kicks to set opponents up for his devastating Half Life Bomber lariat.
3. Knee Strikes - Much like his legs, Baker's knees also provide some crippling offense. Whether drilling an opponent with a bicycle or single leg knee strike, or driving his knee into an opponent's skull repeatedly, Baker likes to keep variety with how he manhandles the people he finds himself in the ring with. His knee strikes are the crux of his snap-offense, and often his go-to counters when nothing else seems to be working.
4. Arm-based offense - Elbows, forearms, lariats, punches, chops, slaps, the whole nine and then some. Baker's got some tree-trunk ass arms and he's not afraid to use them to welt the shit out of any opponent unfortunate enough to come across him in the Squared Circle. Most often, he'll use combinations of chops, slaps, and strikes to soften an opponent up for one of his killing blows.
5. Short-range stiff strikes - If an opponent finds themselves too close for comfort, or Baker finds himself in an uncomfortable situation, he'll often respond with barrages of stiff strikes such as headbutts, forearms, punches, slaps, and kicks. These barrages are usually combinations of his other offense, but to greater effect. Often, he'll end a sequence with a headbutt or a particularly gunshot-like chop to take an opponent down for good.
6. Powerbomb Variants - Much like with the suplexes, Baker will hit a good variety of powerbombs, but it's not much for the looking. Unless going for a specific move to piss someone off or to set up for a specific maneuver, Baker will scoop an opponent up and just drop them with a nasty powerbomb.
7. Slams and Power Moves - Baker is a fan of powerslams and using his weight against his opponent. Usually done when an opponent is caught out, Baker will slam them into the fucking canvas with zero hesitancy.
8. Piledriver Variants - Although no longer a part of his finishing moveset, Baker's no stranger to the piledriver and will break it out frequently to spike opponents to soften them up for bigger killing blows.
9. From On High - While no longer a frequenter of the top rope, Baker knows how to counter those who do go high, and will often use that to his advantage to deliver devastating Avalanche variations of his common maneuvers.
10. When All Else Fails - Baker's not opposed to desperation tactics, so if an opponent is proving especially difficult to put down, or Baker feels that victory is slipping away, he'll utilize a low blow and a roll-up to put an opponent away for good.
Comeback Sequence:
While being dragged to his feet, Baker hits a snap headbutt to the opponent dragging him to his feet, before hitting a spinning back elbow, a forearm strike, another headbutt, and then usually a Half Life Bomber.
Signature Moves: Minimum of two (2), maximum of five (5)
1. Kaiju Killer- After dropping an opponent to the knee, Baker pumps his fist and hits a running corkscrew European Uppercut to the back of a kneeling opponent's skull.
2. Reset Button - Grounded Full Nelson submission, often smashing the opponent's head into the turnbuckle repeatedly as he does so, until a knockout or submission.
3. Bastard Surprise - Running Bicycle Boot.
4. Closing Time - Headlock Clinched Knees into a Release Suplex Slam, sent into the buckles, the canvas, the apron, or over the top rope.
5. Ghidorah Bomb - Running Grappled Spear, scooped up as Baker gets a running start and usually slammed down into a pin.
6. Corsair Killer - Spinning Powerbomb Lungblower.
1. Kaiju Killer- After dropping an opponent to the knee, Baker pumps his fist and hits a running corkscrew European Uppercut to the back of a kneeling opponent's skull.
2. Reset Button - Grounded Full Nelson submission, often smashing the opponent's head into the turnbuckle repeatedly as he does so, until a knockout or submission.
3. Bastard Surprise - Running Bicycle Boot.
4. Closing Time - Headlock Clinched Knees into a Release Suplex Slam, sent into the buckles, the canvas, the apron, or over the top rope.
5. Ghidorah Bomb - Running Grappled Spear, scooped up as Baker gets a running start and usually slammed down into a pin.
6. Corsair Killer - Spinning Powerbomb Lungblower.
Finisher(s):
1. Half Life Bomber. - Shingo Takagi style Pumping Bomber lariat. Baker's primary finisher, eat one of these and you won't be eating, well, much else.
2. End of Ages - Black Hole Slam, often following a Backbreaker or Roaring Elbow, into a pin.
3. Insurance Policy - Torture Rack rolled into an STF.
4. Desperation Finisher - Hand Of God - Discus Haymaker which Baker puts all of his energy behind. If he hits it, it's lights for his opponent. If not, then he's probably lost the match. Will only break this out in the most desperate of circumstances.
5. Ultra Finisher - OathBreaker - Vertical Suplex Piledriver.
2. End of Ages - Black Hole Slam, often following a Backbreaker or Roaring Elbow, into a pin.
3. Insurance Policy - Torture Rack rolled into an STF.
4. Desperation Finisher - Hand Of God - Discus Haymaker which Baker puts all of his energy behind. If he hits it, it's lights for his opponent. If not, then he's probably lost the match. Will only break this out in the most desperate of circumstances.
5. Ultra Finisher - OathBreaker - Vertical Suplex Piledriver.
Manager (optional): N/A.